Minecraft Dungeons guide: How to farm easy infinite emeralds / XP, even while AFK
We already know that emeralds and XP are important in Minecraft Dungeons for buying new gear and levelling up respectfully, just preparing for the endgame and future DLC makes them even more than vital. Harvesting these crucial resources can be time-consuming, particularly if yous're focusing on finding the apex version of your favorite gear. If you desire to make the grind as easy as possible for emeralds and XP, hither'south everything you need to fix the perfect subcontract.
- What do I need to subcontract emeralds and XP?
- The short version
- The gear
- The artifacts
- The enchantments
- The detailed method
What do I need to farm emeralds and XP in Minecraft Dungeons?
Farming emeralds and XP in Minecraft Dungeons is easy. You don't even have to touch the controller or actively play the game once y'all're set upwardly. This ways taking reward of iii things in the game: enchantments that can use artifacts passively, companions, and areas in which enemies will infinitely respawn until y'all fulfill sure requirements to motion forward. Using these three ingredients, y'all can literally stand in one spot and watch equally emeralds, gear drops, and consumables pile up around you and fill up your screen.
Let'southward start with how you'll desire your loadout to be fix.
The curt version
Don't need all the mechanical details and simply want to know precisely which gear to equip? Nosotros've got y'all covered. Go hither for the farming method!
Recommended gear:
- Plate Armor or Reinforced Mail.
- Totem of Regeneration or Soul Healer.
- Tasty Os or Golem Kit.
- Wonderful Wheat.
- Final Shout enchantment.
- Thorns and Health Synergy enchantments.
The gear
Because this farm doesn't require any active input from yous whatsoever, it doesn't brand much difference what weapons yous cull. Just proceed using whatever you lot like, since they're only going to be used equally far equally you have to go to gear up upwardly your subcontract. What's of import for your loadout is your armor, and your artifacts. There's a specific combination that you lot'll need to be as effective as possible.
For your armor, you lot'll desire to get for whatever is equally "tanky" equally possible. This ways the nigh corporeality of health, with the best passive perks that supplement defense. Right now, the two all-time sets of armor for this are the Plate Armor, and the Reinforced Post. These armors are specifically catered to a sturdy playstyle that is doubly beneficial for our infinite emeralds and XP farm. Both will provide:
- Massively increased wellness, proportionate to the gear'south level.
- 35% damage reduction.
- 30% chance to negate hits.
- 100% longer roll cooldown.
Unremarkably using this armor would hateful accepting a compromise: you won't exist able to curl or nuance equally often. Since you won't be moving in this state of affairs, you won't have to worry almost that. Also, while the Unique variants of these armor types (being the Full Metal Armor and the Stalwart Armor) are nicer for full general play, due to their extra power, they don't add annihilation for our farm, and then they're not necessary. The mundane, boring version is just perfect, and is far easier to discover with the enchantments nosotros'll need for it.
The artifacts
Next finish, our artifacts! As you probably know past now, artifacts provide actress, unique abilities, attacks, and spells to apply in battle and augment your gear. They massively alter how constructive you are in boxing, and tin can mean the difference betwixt life and death. When y'all're completely stationary and trying to farm for emeralds and XP, this is literally the case. Y'all'll need a pretty specific option of artifacts to make this work, but y'all practise have a little bit of choice.
One of your artifacts will need to be one of the two healing-focused artifacts currently in the game, with your choice of the 2. The Totem of Regeneration is my go-to choice, every bit it's easier to get set-upwards and more reliable when combined with the enchantment that ties this whole ensemble together. This artifact places downwards a circle of passive regeneration, in which your health will slowly regenerate up to a certain corporeality over 30 seconds or so. Considering you won't be moving, this artifact works perfectly, and doesn't rely on any other requirements. Its merely downside is that it is regenerative, and non an instantaneous injection of health.
If you'd rather do something more instant, you can consider the Soul Healer, which instantly heals the nigh injured ally in your political party by a set amount, at the toll of souls. In that location are ii bug with the Soul Healer, notwithstanding, that make the Totem of Regeneration a niggling bit of a amend choice. You'll have to harvest souls, which requires killing enemies while y'all have soul gathering. If you use this antiquity, you'll probably want to equip weapons that add to soul gathering, so that even if you're not using them, you still get more souls from kills.
The other outcome is that the Soul Healer artifact does not strictly heal you for a set amount of health, simply preferably the nearly wounded fellow member in your party. If you're playing solo, that's fine, but this also includes companions, which are necessary for this build. That means you can accidentally heal a critically wounded companion right at a time when you lot also demand that health injection. Not the biggest deal, with how this farm works, but something worth noting nonetheless.
The other two artifact slots should exist filled with companions. These friends will kill enemies for you while you lot're otherwise occupied, so consider them your "harvesters" of emeralds and XP. They're very of import considering they help go along you live and go along the bike turning. You'll want one of your artifacts to be a melee-focused companion, similar either the wolf or the iron golem. These companions are summoned by the Tasty Os and Golem Kit artifacts, respectfully.
I personally adopt the atomic number 26 golem, as they're more sturdy and still deal awesome damage. The wolf does more damage per level, only it's far squishier, and harder to go on live. If y'all're constantly healing the wolf, this isn't a problem, simply that won't be the case hither. Unless you accept a Tasty Bone that's college level than your Golem Kit, or y'all haven't found a Golem Kit still (they're just available at higher difficulties), I'd go for the iron golem instead.
Your third and concluding antiquity slot, and your 2nd companion, will be the llama, summoned using the Wonderful Wheat artifact. You'll want a llama by your side considering they're a ranged companion, and tin can engage foes at a distance. Considering the area you'll prepare upward your farm in is larger than the range at which enemies can see you when you're non moving, the llama helps move things along a little faster by being able to spot and kill these enemies faster. And that rounds out the three artifacts you'll exist using for this emeralds and XP farm.
The enchantments
Finally, the last piece of this puzzle is the enchantments you'll place on your armor. Yes, your armor. Cypher is stopping y'all from enchanting your weapons equally well, but they won't assistance with our emeralds and XP farm, so that's for another guide. Instead, you'll need at least ane enchantment on your armor, merely I've found three enchantments that piece of work perfectly with this set up, if you want to seek out the perfect loadout for farming emeralds and XP.
The beginning enchantment is the only ane here that's 100% necessary, and that's Final Shout. This enchantment makes it so that if your health falls below the dreaded 25% number, all of your equipped enchantments will be used immediately, regardless of their electric current cooldown level. This means the artifacts you chose above will all be used again, regenerating your health and summoning fresh companions to fight by your side, or calling your existing ones to come assistance you. This is the enchantment that keeps you live and isn't optional.
The other two enchantments are optional, but nicely complement what we've ready up here and allow you to take this emeralds and XP farm to college difficulties than y'all would otherwise be able to. The Thorns enchantment returns upward to 200% harm back to your enemies when they'll attack y'all, accelerating how fast you're able to kill enemies than with merely companions, and reducing how much impairment yous'll have in the long run. This pairs up very nicely with this build, since it's the just enchantment that doesn't require attacking or moving to bargain damage to enemies.
The final enchantment is the Health Synergy enchantment, which heals up to 5% of your total health for each artifact you apply. What does this mean for you? Well, artifacts used by the Final Shout enchantment actually count towards the Health Synergy enchantment, and then they work manus-in-hand to instantly restore up to 15% of your health the moment you're brought down to that point. This isn't every bit dramatic as the Thorns enchantment just helps to keep you alive even longer if you lot're in a pinch.
How practise I farm emeralds and XP in Minecraft Dungeons?
At present that you're all prepared for our infinite farm, hither's how this works: in a few parts of Minecraft Dungeons, the game volition spawn endless waves of enemies while you lot're supposed to exist fulfilling an objective. Commonly, this makes the game tense, and encourages y'all to move forwards to avoid being overwhelmed. All the same, if you lot don't complete any objective the game wants you to, you instead get a never-ending supply of emeralds and XP, erm, I mean hostile mobs.
The easiest place to go to accept advantage of this can be establish earlier in the game, in Pumpkin Pastures. About halfway through the map, there is an Arch-Illager ambush followed immediately past a drawbridge that has to be lowered by activating two levers. Getting to this point begins your perpetual bicycle of barely surviving the onslaught of hostile mobs, every bit long every bit y'all don't activate the levers in question.
Here'south how to farm emeralds and XP in Minecraft Dungeons:
-
Make sure your loadout is prepared properly by referring to the section above. All three parts (armor, artifacts, and enchantments) need to be in play for this work equally intended.
-
Go to your inventory and check your power level. Information technology'll be located just to the left of your inventory, next to your player. You'll need this info.
- Head to the map while yous're in army camp to come across the level selection screen.
-
Look in the lower right-hand corner and check what difficulty you're on. It'll either say Default, Adventure, or Apocalypse.
-
Click the respective button to change your difficulty. You lot'll want to go downwards a difficulty. If you're on Apocalypse, move down to Adventure. Adventure difficulty goes down to Default. Players still on Default difficulty volition probably desire to wait before attempting this.
- Once y'all've moved down a difficulty, find Pumpkin Pastures and select it. It'll be on the lower part of the map, on superlative of a grounded ship.
- From here, you'll desire to adjust the level difficulty. I've found that almost half of your current gainsay power means very little take chances of dying. If your ability is xl, become down to nigh 20. If you're ability is 100, go downwards to about 50. Your ability level will too exist listed here.
-
If you have all iii of the enchantments recommended above, and everything is the best it can be, yous tin can probably push the difficulty up to virtually 75% of your current ability level. This will increase the number of enemies, and therefore emeralds and XP.
- Go through the map until you get to the section with the drawbridge and two levers. You'll need to beat an Arch-Illager ambush first. You can just run through the map, or play through it, just at a lower level none of the chests or gear will actually be usable, so it'southward best to just skip it.
- Once y'all're there, do not activate the levers. Merely use your companion artifacts and stand up still. That's all there is to it!
From dust to riches
If y'all've followed this guide to the letter, you'll slowly amass a vast fortune of emeralds, loot that you tin salve for fifty-fifty more emeralds, and completely useless consumables that you don't need. This infinite XP farm is slow, simply I can attest that information technology does work. After a couple of hours of doing cypher but writing this guide, I had gained four levels and a few grand emeralds. I didn't even accept the Thorns enchantment, either, which would've fabricated it become even faster than information technology did. If y'all've got fourth dimension to kill and desire to build up your emerald stores, just set the game and walk away. You'll be rich in no (some) time.
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